Lab-based Eye tracking
We have several state-of-the-art eye trackers (Eyelink 1000, Eyelink portable duo, Eyelink 2) that allow us to precisely determine where people are looking, as well as measure other oculomotor functions (e.g. pupil dilation). Our new Eyelink Portable Duo is extremely portable, which allow us to carry out high precision eyetracking experiments wherever we want. We use these eye trackers for many of our attention experiments, as well as research on misdirection. Most of our experiments are implemented using Experiment Builder which makes the data analysis in Data viewer very efficient and transparent.
Real world eye tracking
We have several Pupil Lab eye trackers that allow us to measure eye movements in the real world. Whilst these eye trackers are not quite as precise as the lab-based ones, they are extremely useful to measure eye movements whilst people are freely moving around their natural environment. We have used these eye trackers to measure how magicians misdirect people’s attention, and they have been very useful for studying eye movements during real social interactions.
Portable Physiology Sensing
We have access to a large number of portable sensing devices (Empatica E4) that allow us to measure a range of physiological measures, such as heart rate, galvanic skin response, skin temperature and body movement. These devices are worn like a watch and allow us to monitor people’s physiological changes in natural environments. We are using these devices to explore the physiological foundation of magic trick perception.
Online and Lab based surveys
Much of our research involves presenting participants with different types of stimuli and then asking them questions about their experience. We have a large number of experimental cubicles that are all equipped with presentation computers and we also use Qualtrics to run experiments online. Some of our research we carry out in large lecture theatres, and at times it’s easier to recruit participants from our local pub…Who says that science can’t be fun?